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168
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AGP
2010
IEEE
15 years 7 months ago
Agents, Multi-Agent Systems and Declarative Programming: What, When, Where, Why, Who, How?
This chapter tackles the relation between declarative languages and multi-agent systems by following the dictates of the five Ws (and one H) that characterize investigations. The ...
Matteo Baldoni, Cristina Baroglio, Viviana Mascard...
97
Voted
GI
2009
Springer
15 years 6 months ago
Modellierung variantenreicher Funktionsnetze im Automotive Software Engineering
Abstract: Funktionsnetze geh¨oren w¨ahrend des Systementwurfs im modellgetriebenen Top-Down-Entwicklungsprozess von Fahrzeugsoftware zu den ersten Artefakten; sie werden aus den ...
Cem Mengi, Antonio Navarro Perez, Christian Fu&szl...
114
Voted
AIIDE
2007
15 years 6 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
151
Voted
NSDI
2007
15 years 6 months ago
Ricochet: Lateral Error Correction for Time-Critical Multicast
Ricochet is a low-latency reliable multicast protocol designed for time-critical clustered applications. It uses IP Multicast to transmit data and recovers from packet loss in end...
Mahesh Balakrishnan, Kenneth P. Birman, Amar Phani...
123
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ACIVS
2008
Springer
15 years 5 months ago
Motion Recovery for Uncalibrated Turntable Sequences Using Silhouettes and a Single Point
Abstract. This paper addresses the problem of self-calibration and motion recovery for turntable sequences. Previous works exploited silhouette correspondences induced by epipolar ...
Hui Zhang, Ling Shao, Kwan-Yee Kenneth Wong
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