We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
Abstract. In many real-time rendering applications, it is necessary to model a fog volume that is bounded by a single plane but is otherwise infinite in extent. This paper presents...
Although luminance contrast plays a predominant role in motion perception, significant additional effects are introduced by chromatic contrasts. In this paper, relevant results fr...
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...