Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Abstract. In this paper we introduce a new technique for approximation schemes for geometrical optimization problems. As an example problem, we consider the following variant of th...
Abstract. We show that optimal alphabetic binary trees can be constructed in O(n) time if the elements of the initial sequence are drawn from a domain that can be sorted in linear ...
T. C. Hu, Lawrence L. Larmore, J. David Morgenthal...