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CG
2006
Springer
15 years 2 months ago
Abstracting Knowledge from Annotated Chinese-Chess Game Records
Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sh...
DEXA
2003
Springer
117views Database» more  DEXA 2003»
15 years 3 months ago
A Toolkit and Methodology to Support the Collaborative Development and Reuse of Engineering Models
Abstract. Engineering design is a knowledge intensive activity. Design is characterized as comprising a number of phases from requirements to detailed specification. Transitions be...
Zdenek Zdráhal, Paul Mulholland, Michael Va...
CVPR
2009
IEEE
16 years 6 months ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
EDBT
2011
ACM
225views Database» more  EDBT 2011»
14 years 2 months ago
SeMiTri: a framework for semantic annotation of heterogeneous trajectories
GPS devices allow recording the movement track of the moving object they are attached to. This data typically consists of a stream of spatio-temporal (x,y,t) points. For applicati...
Zhixian Yan, Dipanjan Chakraborty, Christine Paren...
ICGA
2007
157views Optimization» more  ICGA 2007»
14 years 10 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom