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» Abstracting Reusable Cases from Reinforcement Learning
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AR
2008
118views more  AR 2008»
14 years 9 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada
ECML
2006
Springer
15 years 1 months ago
Approximate Policy Iteration for Closed-Loop Learning of Visual Tasks
Abstract. Approximate Policy Iteration (API) is a reinforcement learning paradigm that is able to solve high-dimensional, continuous control problems. We propose to exploit API for...
Sébastien Jodogne, Cyril Briquet, Justus H....
ICCBR
2005
Springer
15 years 3 months ago
Learning Semantic Annotations for Textual Cases
Abstract. In this paper, we propose an approach to attach semantic annotations to textual cases for their representation. To achieve this goal, a framework that combines machine le...
Eni Mustafaraj, Martin Hoof, Bernd Freisleben
ISDA
2010
IEEE
14 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...