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CIG
2005
IEEE
15 years 10 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
139
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ECML
2005
Springer
15 years 10 months ago
Machine Learning of Plan Robustness Knowledge About Instances
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
Sergio Jiménez, Fernando Fernández, ...
ICCBR
2005
Springer
15 years 10 months ago
Learning Similarity Measures: A Formal View Based on a Generalized CBR Model
Abstract. Although similarity measures play a crucial role in CBR applications, clear methodologies for defining them have not been developed yet. One approach to simplify the de...
Armin Stahl
AI
2004
Springer
15 years 9 months ago
Multi-attribute Decision Making in a Complex Multiagent Environment Using Reinforcement Learning with Selective Perception
Abstract. Choosing between multiple alternative tasks is a hard problem for agents evolving in an uncertain real-time multiagent environment. An example of such environment is the ...
Sébastien Paquet, Nicolas Bernier, Brahim C...
IEEEMSP
2002
IEEE
15 years 9 months ago
Musical query-by-description as a multiclass learning problem
Abstract—We present the query-by-description (QBD) component of “Kandem,” a time-aware music retrieval system. The QBD system we describe learns a relation between descriptiv...
Brian Whitman, Ryan M. Rifkin