Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
Abstract. Although similarity measures play a crucial role in CBR applications, clear methodologies for defining them have not been developed yet. One approach to simplify the de...
Abstract. Choosing between multiple alternative tasks is a hard problem for agents evolving in an uncertain real-time multiagent environment. An example of such environment is the ...
Abstract—We present the query-by-description (QBD) component of “Kandem,” a time-aware music retrieval system. The QBD system we describe learns a relation between descriptiv...