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CGF
2010
163views more  CGF 2010»
14 years 10 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
CGF
2008
340views more  CGF 2008»
14 years 10 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
CHI
2004
ACM
15 years 10 months ago
Designing a compelling user interface for morphing
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
David Vronay, Shuo Wang
SI3D
2009
ACM
15 years 4 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
ROBOCOMM
2007
IEEE
15 years 4 months ago
Autonomous navigation of wireless robot swarms with covert leaders
— The integration of advanced computation, wireless communication, and control technologies has facilitated the creation of autonomous robot swarms for many civil and military ap...
Xiaofeng Han, Louis F. Rossi, Chien-Chung Shen