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» Abstraction in Algorithm Animation
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CGI
2004
IEEE
15 years 1 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
RT
1995
Springer
15 years 1 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
80
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AMDO
2008
Springer
14 years 12 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
CSL
2010
Springer
14 years 11 months ago
Exact Exploration and Hanging Algorithms
Abstract. Recent analysis of sequential algorithms resulted in their axiomatization and in a representation theorem stating that, for any sealgorithm, there is an abstract state ma...
Andreas Blass, Nachum Dershowitz, Yuri Gurevich
RTSS
2002
IEEE
15 years 2 months ago
Scheduling Tasks with Mixed Preemption Relations for Robustness to Timing Faults
abstractions + algorithms For Robustness to Timing Faults A new optimality criterion + algorithms
John Regehr