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124
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CGI
2004
IEEE
15 years 6 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
99
Voted
RT
1995
Springer
15 years 6 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
110
Voted
AMDO
2008
Springer
15 years 4 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
106
Voted
CSL
2010
Springer
15 years 3 months ago
Exact Exploration and Hanging Algorithms
Abstract. Recent analysis of sequential algorithms resulted in their axiomatization and in a representation theorem stating that, for any sealgorithm, there is an abstract state ma...
Andreas Blass, Nachum Dershowitz, Yuri Gurevich
107
Voted
RTSS
2002
IEEE
15 years 7 months ago
Scheduling Tasks with Mixed Preemption Relations for Robustness to Timing Faults
abstractions + algorithms For Robustness to Timing Faults A new optimality criterion + algorithms
John Regehr