We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Geometric algebra (GA) is a mathematical framework that allows the compact description of geometric relationships and algorithms in many fields of science and engineering. The exe...
Holger Lange, Florian Stock, Andreas Koch, Dietmar...
This paper builds a general mathematical and algorithmic theory for balloon-twisting structures, from balloon animals to balloon polyhedra, by modeling their underlying graphs (ed...
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
We propose novel gaze control algorithms for active perception in mobile autonomous agents with directable, foveated vision sensors. Our agents are realistic artificial animals, o...