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CGF
2008
84views more  CGF 2008»
15 years 3 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
CGF
2007
82views more  CGF 2007»
15 years 3 months ago
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
Markus Giegl, Michael Wimmer
TOG
2008
107views more  TOG 2008»
15 years 3 months ago
Multiscale texture synthesis
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...
CG
2005
Springer
15 years 3 months ago
Geometric computing in computer graphics using conformal geometric algebra
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change...
Dietmar Hildenbrand
CGF
2004
165views more  CGF 2004»
15 years 3 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann