Abstract. We show that we can e ectively t arbitrarily complex animation models to noisy image data. Our approach is based on leastsquares adjustment using of a set of progressivel...
Abstract. In this work, synthesis of facial animation is done by modelling the mapping between facial motion and speech using the shared Gaussian process latent variable model. Bot...
Abstract. The inclusion of additional modalities into the communicative behavior of virtual agents besides speech has moved into focus of human-computer interface researchers, as h...
We present a rigorous formal - but transparent - specification of the semantics of a generic simulation-based 3D animation framework. Our system combines a SystemC simulation kern...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...