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» Abstraction in Algorithm Animation
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138
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CAGD
2008
109views more  CAGD 2008»
15 years 3 months ago
Detail preserving deformation of B-spline surfaces with volume constraint
Geometric constraints have proved to be helpful for shape modeling. Moreover, they are efficient aids in controlling deformations and enhancing animation realism. The present pape...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
147
Voted
CGF
2008
165views more  CGF 2008»
15 years 3 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
129
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NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 3 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
132
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CAD
2005
Springer
15 years 3 months ago
From early virtual garment simulation to interactive fashion design
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
Pascal Volino, Frederic Cordier, Nadia Magnenat-Th...
119
Voted
CGF
2005
142views more  CGF 2005»
15 years 3 months ago
Garment Motion Capture Using Color-Coded Patterns
In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...