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» Abstraction in Algorithm Animation
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DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 2 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
TOG
2002
133views more  TOG 2002»
14 years 9 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
SIGGRAPH
1995
ACM
15 years 1 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
ICPR
2002
IEEE
15 years 10 months ago
Visual Abstraction of Wildlife Footage Using Gaussian Mixture Models and the Minimum Description Length Criterion
bstraction of Wildlife Footage using Gaussian Mixture Models and the Minimum Description Length Criterion David Gibson Neill Campbell Barry Thomas Department of Computer Science Un...
David P. Gibson, Neill W. Campbell, Barry T. Thoma...
RT
2004
Springer
15 years 3 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen