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» Abstraction in Algorithm Animation
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VMV
2008
120views Visualization» more  VMV 2008»
14 years 11 months ago
Thinning Mesh Animations
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...
IJVR
2007
171views more  IJVR 2007»
14 years 9 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
NPAR
2009
ACM
15 years 4 months ago
As-rigid-as-possible image registration for hand-drawn cartoon animations
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of...
Daniel Sýkora, John Dingliana, Steven Colli...
79
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ISRR
2005
Springer
178views Robotics» more  ISRR 2005»
15 years 3 months ago
Improved Estimation of Target Velocity Using Multiple Model Estimation and a Dynamic Bayesian Network for a Robotic Tracker of O
A vision-based automatic tracking system for ocean animals in the midwater has been demonstrated in Monterey Bay, CA. Currently, the input to this system is a measurement of relati...
Aaron Plotnik, Stephen Rock
CG
2008
Springer
14 years 9 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...