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» Abstraction in Algorithm Animation
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76
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ICCV
2003
IEEE
15 years 11 months ago
A Multi-scale Generative Model for Animate Shapes and Parts
This paper presents a multi-scale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple clo...
Aleksandr Dubinskiy, Song Chun Zhu
VRST
2004
ACM
15 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
SIGGRAPH
1998
ACM
15 years 1 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
GRAPHICSINTERFACE
1996
14 years 11 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
59
Voted
TACAS
2010
Springer
153views Algorithms» more  TACAS 2010»
15 years 4 months ago
Simplifying Linearizability Proofs with Reduction and Abstraction
Tayfun Elmas, Shaz Qadeer, Ali Sezgin, Omer Subasi...