Software visualization has been almost exclusively tackled from the visual point of view; this means visualization occurs exclusively through the visual channel. This approach has ...
Abstract. We describe an algorithm for fitting a Catmull-Clark subdivision surface model to an unstructured, incomplete and noisy data set. We complete the large missing data regi...
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
We present a new algorithm to compute the head motion between two views from the correspondences of five feature points (eye corners, mouth corners, and nose top), and zero or mor...