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139
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APGV
2004
ACM
176views Visualization» more  APGV 2004»
15 years 8 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
138
Voted
NPAR
2000
ACM
15 years 7 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin
103
Voted
ACCV
2009
Springer
15 years 9 months ago
A Smarter Particle Filter
Particle filtering is an effective sequential Monte Carlo approach to solve the recursive Bayesian filtering problem in non-linear and non-Gaussian systems. The algorithm is base...
Xiaoqin Zhang, Weiming Hu, Steve J. Maybank
127
Voted
WSCG
2003
142views more  WSCG 2003»
15 years 4 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
123
Voted
CGF
2008
144views more  CGF 2008»
15 years 2 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset