In this paper, we proposed Fittest Individual Refinement (FIR), a crossover based local search method for Differential Evolution (DE). The FIR scheme accelerates DE by enhancing...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
— Backpropagation through time is a very popular discrete-time recurrent neural network training algorithm. However, the computational time associated with the learning process t...
This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning a...
Luiz A. Celiberto, Carlos H. C. Ribeiro, Anna Hele...
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst