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» Accelerating 3D Convolution Using Graphics Hardware
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ICPR
2008
IEEE
15 years 3 months ago
3D object localization based on occluding contour using STL CAD model
This paper describes a method to localize 3D objects, which is the extension of the segment-based object recognition method to use on a STL CAD model. Models for localization are ...
Kenichi Maruyama, Yoshihiro Kawai, Takashi Yoshimi...
SI3D
2006
ACM
15 years 3 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
SI3D
1992
ACM
15 years 1 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
15 years 3 months ago
A low-power geometric mapping co-processor for high-speed graphics application
Abstract— In this article we present a novel design of a lowpower geometric mapping co-processor that can be used for high-performance graphics system. The processor can carry ou...
S. Leeke, L. Maharatna
IROS
2007
IEEE
212views Robotics» more  IROS 2007»
15 years 3 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...