We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...