In this paper, we present a novel framework for computing centerlines for both 2D and 3D shape analysis. The framework works as follows: an object centerline point is selected auto...
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
This paper presents an immersive virtual environment which allows the user to virtually explore and experience special relativity, including phenomena such as Lorentz contraction,...
This paper describes the development of an in silico virtual screening application on Taiwan Unigrid. In silico virtual screening is one of the most promising approach to accelerat...
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...