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Publication
248views
14 years 7 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
CONCURRENCY
2010
172views more  CONCURRENCY 2010»
14 years 7 months ago
Modeling of tsunami waves and atmospheric swirling flows with graphics processing unit (GPU) and radial basis functions (RBF)
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
Jessica Schmidt, Cécile Piret, Nan Zhang, B...
FPGA
2008
ACM
136views FPGA» more  FPGA 2008»
14 years 11 months ago
A complexity-effective architecture for accelerating full-system multiprocessor simulations using FPGAs
Functional full-system simulators are powerful and versatile research tools for accelerating architectural exploration and advanced software development. Their main shortcoming is...
Eric S. Chung, Eriko Nurvitadhi, James C. Hoe, Bab...
ASPLOS
2010
ACM
15 years 4 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
TACAS
2010
Springer
210views Algorithms» more  TACAS 2010»
15 years 5 months ago
Automatic Analysis of Scratch-Pad Memory Code for Heterogeneous Multicore Processors
Modern multicore processors, such as the Cell Broadband Engine, achieve high performance by equipping accelerator cores with small “scratchpad” memories. The price for increase...
Alastair F. Donaldson, Daniel Kroening, Philipp R&...