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97
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EGH
2004
Springer
15 years 3 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
95
Voted
SIGOPSE
1998
ACM
15 years 2 months ago
MMLite: a highly componentized system architecture
MMLite is a modular system architecture that is suitable for a wide variety of hardware and applications. The system provides a selection of object-based components that are dynam...
Johannes Helander, Alessandro Forin
84
Voted
SIGMOD
2003
ACM
152views Database» more  SIGMOD 2003»
15 years 10 months ago
Using Sets of Feature Vectors for Similarity Search on Voxelized CAD Objects
In modern application domains such as multimedia, molecular biology and medical imaging, similarity search in database systems is becoming an increasingly important task. Especial...
Hans-Peter Kriegel, Stefan Brecheisen, Peer Kr&oum...
77
Voted
CCGRID
2008
IEEE
15 years 4 months ago
Scheduling Asymmetric Parallelism on a PlayStation3 Cluster
Understanding the potential and implications of asymmetric multi-core processors for cluster computing is necessary, as these processors are rapidly becoming mainstream components...
Filip Blagojevic, Matthew Curtis-Maury, Jae-Seung ...
CGF
2006
198views more  CGF 2006»
14 years 10 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann