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» Accelerating multi-core simulators
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VISUALIZATION
2002
IEEE
15 years 9 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
APN
2001
Springer
15 years 9 months ago
CPN/Tools: A Post-WIMP Interface for Editing and Simulating Coloured Petri Nets
CPN/Tools is a major redesign of the popular Design/CPN tool from the University of Aarhus CPN group. The new interface is based on advanced, post-WIMP interaction techniques, incl...
Michel Beaudouin-Lafon, Wendy E. Mackay, Peter And...
PROCEDIA
2010
103views more  PROCEDIA 2010»
14 years 11 months ago
The Deflated Relaxed Incomplete Cholesky CG method for use in a real-time ship simulator
Ship simulators are used for training purposes and therefore have to calculate realistic wave patterns around the moving ship in real time. We consider a wave model that is based ...
E. van't Wout, M. B. van Gijzen, A. Ditzel, Auke v...
SC
2005
ACM
15 years 10 months ago
Intelligent Feature Extraction and Tracking for Visualizing Large-Scale 4D Flow Simulations
Terascale simulations produce data that is vast in spatial, temporal, and variable domains, creating a formidable challenge for subsequent analysis. Feature extraction as a data r...
Fan-Yin Tzeng, Kwan-Liu Ma
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
15 years 4 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...