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» Accelerating multi-core simulators
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VISUALIZATION
2002
IEEE
15 years 2 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
APN
2001
Springer
15 years 2 months ago
CPN/Tools: A Post-WIMP Interface for Editing and Simulating Coloured Petri Nets
CPN/Tools is a major redesign of the popular Design/CPN tool from the University of Aarhus CPN group. The new interface is based on advanced, post-WIMP interaction techniques, incl...
Michel Beaudouin-Lafon, Wendy E. Mackay, Peter And...
PROCEDIA
2010
103views more  PROCEDIA 2010»
14 years 4 months ago
The Deflated Relaxed Incomplete Cholesky CG method for use in a real-time ship simulator
Ship simulators are used for training purposes and therefore have to calculate realistic wave patterns around the moving ship in real time. We consider a wave model that is based ...
E. van't Wout, M. B. van Gijzen, A. Ditzel, Auke v...
SC
2005
ACM
15 years 3 months ago
Intelligent Feature Extraction and Tracking for Visualizing Large-Scale 4D Flow Simulations
Terascale simulations produce data that is vast in spatial, temporal, and variable domains, creating a formidable challenge for subsequent analysis. Feature extraction as a data r...
Fan-Yin Tzeng, Kwan-Liu Ma
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
14 years 9 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...