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116
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VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
15 years 8 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
126
Voted
ISSAC
2007
Springer
142views Mathematics» more  ISSAC 2007»
15 years 8 months ago
Fast arithmetic for triangular sets: from theory to practice
We study arithmetic operations for triangular families of polynomials, concentrating on multiplication in dimension zero. By a suitable extension of fast univariate Euclidean divi...
Xin Li, Marc Moreno Maza, Éric Schost
EDCC
2005
Springer
15 years 8 months ago
Efficient Single-Pattern Fault Simulation on Structurally Synthesized BDDs
Abstract. Current paper proposes an efficient alternative for traditional gatelevel fault simulation. The authors explain how Structurally Synthesized Binary Decision Diagrams (SSB...
Jaan Raik, Raimund Ubar, Sergei Devadze, Artur Jut...
ICCS
2004
Springer
15 years 7 months ago
Optimization of Collective Reduction Operations
A 5-year-profiling in production mode at the University of Stuttgart has shown that more than 40% of the execution time of Message Passing Interface (MPI) routines is spent in the...
Rolf Rabenseifner
SIBGRAPI
2002
IEEE
15 years 7 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu