We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
We present a modified version of the deconvolution algorithm introduced by Figueiredo and Nowak, which leads to a substantial acceleration. The algorithm essentially consists in ...
This study is devoted to exploring possible applications of GPU technology for acceleration of the database access. We use the n-gram based approximate text search engine as a tes...
Slawomir Walkowiak, Konrad Wawruch, Marita Nowotka...
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...