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» Accelerating the LSTRS Algorithm
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WSCG
2003
145views more  WSCG 2003»
15 years 1 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
ISBI
2007
IEEE
15 years 6 months ago
Fast Wavelet-Regularized Image Deconvolution
We present a modified version of the deconvolution algorithm introduced by Figueiredo and Nowak, which leads to a substantial acceleration. The algorithm essentially consists in ...
Cédric Vonesch, Michael Unser
95
Voted
PROCEDIA
2010
113views more  PROCEDIA 2010»
14 years 11 months ago
Exploring utilisation of GPU for database applications
This study is devoted to exploring possible applications of GPU technology for acceleration of the database access. We use the n-gram based approximate text search engine as a tes...
Slawomir Walkowiak, Konrad Wawruch, Marita Nowotka...
112
Voted
ICSE
2008
IEEE-ACM
16 years 1 months ago
Design and implementation of the software architecture for a 3-D reconstruction system in medical imaging
The design and implementation of the reconstruction system in medical X-ray imaging is a challenging issue due to its immense computational demands. In order to ensure an efficien...
Holger Scherl, Stefan Hoppe, Markus Kowarschik, Jo...
CGF
2008
150views more  CGF 2008»
15 years 20 days ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré