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PROCEDIA
2010
103views more  PROCEDIA 2010»
14 years 6 months ago
The Deflated Relaxed Incomplete Cholesky CG method for use in a real-time ship simulator
Ship simulators are used for training purposes and therefore have to calculate realistic wave patterns around the moving ship in real time. We consider a wave model that is based ...
E. van't Wout, M. B. van Gijzen, A. Ditzel, Auke v...
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
15 years 6 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
ICANN
1997
Springer
15 years 3 months ago
Simulation of Spiking Neural Networks on Different Hardware Platforms
: Substantial evidence indicates that the time structure of neuronal spike trains is relevant in neuronal signal processing. Bio-inspired spiking neural networks are taking these r...
Axel Jahnke, Tim Schönauer, Ulrich Roth, K. M...
CODES
1999
IEEE
15 years 4 months ago
Co-design tool construction using APICES
In this paper, we present our approach to automate the development process of co-design tools. We demonstrate with a non-trivial real world example how we can accelerate the tool ...
Ansgar Bredenfeld
ICRA
2003
IEEE
123views Robotics» more  ICRA 2003»
15 years 5 months ago
Autonomous reactive control for simulated humanoids
— We present a framework for composing motor controllers into autonomous composite reactive behaviors for bipedal robots and autonomous, physically-simulated humanoids. A key con...
Petros Faloutsos, Michiel van de Panne, Demetri Te...