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IWEC
2008
15 years 1 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
KDD
2009
ACM
203views Data Mining» more  KDD 2009»
16 years 10 days ago
Characterizing individual communication patterns
The increasing availability of electronic communication data, such as that arising from e-mail exchange, presents social and information scientists with new possibilities for char...
R. Dean Malmgren, Jake M. Hofman, Luis A. N. Amara...
ICML
1994
IEEE
15 years 3 months ago
A Modular Q-Learning Architecture for Manipulator Task Decomposition
Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to performcomposite tasks made up of several elemental tasks by reinforcement learning. Skills acqui...
Chen K. Tham, Richard W. Prager
EDUTAINMENT
2007
Springer
15 years 6 months ago
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...
Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen
ROBOCUP
2007
Springer
159views Robotics» more  ROBOCUP 2007»
15 years 6 months ago
Model Checking Hybrid Multiagent Systems for the RoboCup
Abstract. This paper shows how multiagent systems can be modeled by a combination of UML statecharts and hybrid automata. This allows formal system cation on different levels of ab...
Ulrich Furbach, Jan Murray, Falk Schmidsberger, Fr...