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» Access control in virtual environments
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CA
2002
IEEE
15 years 6 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
106
Voted
EUROMICRO
2002
IEEE
15 years 6 months ago
Customer Choice in a Multi-Service Residential Access Network Environment
TORRENT is an EU-Supported Framework 5 project that is showing how intelligent control and negotiation capabilities can be built into access networks so as to give the residential...
Eric Scharf, Peter Hamer, Konstantinos Smparounis,...
109
Voted
INTETAIN
2005
Springer
15 years 7 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
VSMM
2007
Springer
15 years 8 months ago
Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments
Nowadays, more Virtual Environments (VEs) are becoming available on the Web. This means that VEs are becoming accessible to a larger and more diverse audience. It also means that i...
Frederic Kleinermann, Olga De Troyer, Christophe C...
DIGITALCITIES
2003
Springer
15 years 7 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...