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AIIDE
2009
15 years 3 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
IE
2007
15 years 3 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ITICSE
2010
ACM
15 years 7 months ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
SOCRATES
2008
106views Education» more  SOCRATES 2008»
15 years 3 months ago
Open Education and Virtual Communities: an Experience
In Fall 2007, Utah State University professor David Wiley held a course about Open Education. That time Dr Wiley's course was followed by an unusual group of students. The Fa...
Antonio Fini, Andreas Robert Formiconi, Alessandro...
CCGRID
2001
IEEE
15 years 5 months ago
Adaptive Prefetching Technique for Shared Virtual Memory
Though shared virtual memory (SVM) systems promise low cost solutions for high performance computing, they suffer from long memory latencies. These latencies are usually caused by...
Sang-Kwon Lee, Hee-Chul Yun, Joonwon Lee, Seungryo...