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HCI
2009
14 years 11 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
CONEXT
2008
ACM
15 years 3 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan
DIGRA
2003
Springer
15 years 7 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
JCP
2008
206views more  JCP 2008»
15 years 1 months ago
SW-R2P: A Trusted Small World Overlay P2P Network with Zero Knowledge Identification
In order to implement both the efficiency and security in the Peer-to-Peer (P2P) network, we design a trusted small world overlay P2P network with the role based and reputation bas...
Yingjie Xia, Guanghua Song, Yao Zheng
WWW
2006
ACM
16 years 2 months ago
Designing an architecture for delivering mobile information services to the rural developing world
Paper plays a crucial role in many developing world information practices. However, paper-based records are inefficient, error-prone and difficult to aggregate. Therefore we need ...
Tapan S. Parikh, Edward D. Lazowska