Sciweavers

2493 search results - page 64 / 499
» Accessibility in virtual worlds
Sort
View
IWEC
2010
14 years 11 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
JNW
2007
124views more  JNW 2007»
14 years 9 months ago
World's First Class C Web Census: The First Step in a Complete Census of the Web
— Our research goal is to measure the exact size of the World Wide Web (i.e., a census). The measure we are interested in is the number of publicly accessible web servers on port...
Darcy G. Benoit, Devin Slauenwhite, Nick Schofield...
MCAM
2007
Springer
134views Multimedia» more  MCAM 2007»
15 years 4 months ago
Virtual Community Based Secure Service Discovery and Access for 3D Video Steaming Applications
The Freeband I-Share project aims to define the mechanisms for trust, willingness, resource discovery and sharing mechanisms in virtual communities. To improve the secure and perfo...
Shudong Chen, Igor Radovanovic, Johan Lukkien, Ric...
DIMEA
2008
223views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
ISWC
1999
IEEE
15 years 2 months ago
Virtual Information Towers-A Metaphor for Intuitive, Location-Aware Information Access in a Mobile Environment
This paper introduces Virtual Information Towers (VITs) as a concept for presenting and accessing location-aware information with mobile clients. A VIT is a means of structuring l...
Alexander Leonhardi, Uwe Kubach, Kurt Rothermel, A...