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» Accessible games SIG
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WWW
2006
ACM
15 years 10 months ago
Cat and mouse: content delivery tradeoffs in web access
Web pages include extraneous material that may be viewed as undesirable by a user. Increasingly many Web sites also require users to register to access either all or portions of t...
Balachander Krishnamurthy, Craig E. Wills
TON
2002
75views more  TON 2002»
14 years 9 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda
89
Voted
ACSAC
2002
IEEE
15 years 2 months ago
With Gaming Technology towards Secure User Interfaces
Technology aimed at making life easier for game developers is an issue of controversy among security experts. Objections arise out of concerns of stability of a gamefriendly platf...
Hanno Langweg
PIMRC
2008
IEEE
15 years 4 months ago
A game theoretic framework for decentralized power allocation in IDMA systems
Abstract—In this contribution we present a decentralized power allocation algorithm for the uplink interleave division multiple access (IDMA) channel. Within the proposed optimal...
Samir Medina Perlaza, Laura Cottatellucci, M&eacut...
66
Voted
INFOCOM
2003
IEEE
15 years 3 months ago
Nash equilibria of a generic networking game with applications to circuit-switched networks
— A generic mechanism for end-user transmission rate control into a differentiated services Internet is formulated and basic results of corresponding Nash equilibria are proved. ...
Youngmi Jin, George Kesidis