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CHI
2004
ACM
15 years 10 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
AAAI
2008
15 years 8 hour ago
Using Reasoning Patterns to Simplify Games
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
Dimitrios Antos, Avi Pfeffer
AGI
2008
14 years 11 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
UAI
2008
14 years 11 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
CIE
2007
Springer
14 years 9 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...