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FDG
2009
ACM
15 years 6 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
SIGMETRICS
2009
ACM
131views Hardware» more  SIGMETRICS 2009»
15 years 6 months ago
Modeling channel popularity dynamics in a large IPTV system
Understanding the channel popularity or content popularity is an important step in the workload characterization for modern information distribution systems (e.g., World Wide Web,...
Tongqing Qiu, Zihui Ge, Seungjoon Lee, Jia Wang, Q...
CDC
2008
IEEE
15 years 6 months ago
Retroactivity attenuation in transcriptional networks: Design and analysis of an insulation device
— Retroactivity is a parasitic phenomenon that changes the desired input/output response of a system when it is connected to “downstream” systems. Downstream and upstream ref...
Domitilla Del Vecchio, Shridhar Jayanthi
FOCS
2008
IEEE
15 years 6 months ago
What Can We Learn Privately?
Learning problems form an important category of computational tasks that generalizes many of the computations researchers apply to large real-life data sets. We ask: what concept ...
Shiva Prasad Kasiviswanathan, Homin K. Lee, Kobbi ...
INFOCOM
2008
IEEE
15 years 6 months ago
Queueing Analysis of Loss Systems with Variable Optical Delay Lines
—Recently, a new optical device called variable optical delay line (VODL) has been proposed in the literature. As suggested by its name, the delay of a VODL can be dynamically se...
Duan-Shin Lee, Cheng-Shang Chang, Jay Cheng, Horng...