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CORR
2010
Springer
132views Education» more  CORR 2010»
14 years 7 months ago
Integrating digital human modeling into virtual environment for ergonomic oriented design
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the ...
Liang Ma, Damien Chablat, Fouad Bennis, Bo Hu, Wei...
3DPVT
2004
IEEE
155views Visualization» more  3DPVT 2004»
15 years 1 months ago
Markerless Human Motion Transfer
In this paper we develop a computer vision-based system to transfer human motion from one subject to another. Our system uses a network of eight calibrated and synchronized camera...
German K. M. Cheung, Simon Baker, Jessica K. Hodgi...
CVPR
2008
IEEE
15 years 12 months ago
The Kneed Walker for human pose tracking
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Marcus A. Brubaker, David J. Fleet
GRAPHICSINTERFACE
2004
14 years 11 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
CVPR
2008
IEEE
15 years 12 months ago
Markerless motion capture of man-machine interaction
This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear come...
Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, J...