In this paper the problem of building and reconstructing geometrical surface models from multiple calibrated images is considered. We build an appropriate statistical 3D model fro...
—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...