In the audit process of Internet activities of users in a local area network, one of the most difficult problems is the problem of source authentication i.e. establishing securely...
This paper describes the first multimedia system that allows users to conduct a realistic electronic orchestra. Users control tempo, dynamics, and instrument emphasis of the orch...
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Increasing sizes of present-day distributed software systems call for coordination models which are both modular and scalable. Precise modelling of real-life applications further r...
The purpose of this paper is to investigate how discrete event simulation can support the growing need of information in the production system. Agility, one key to future competit...