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» Achieving Scalability in Real-Time Systems
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ICDCSW
2005
IEEE
15 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
IPPS
2005
IEEE
15 years 3 months ago
TiNy Threads: A Thread Virtual Machine for the Cyclops64 Cellular Architecture
This paper presents the design and implementation of a thread virtual machine, called TNT (or TiNy-Threads) for the IBM Cyclops64 architecture (the latest Cyclops architecture tha...
Juan del Cuvillo, Weirong Zhu, Ziang Hu, Guang R. ...
HUC
2009
Springer
15 years 2 months ago
Toward emergent technology for blended public displays
Public displays are becoming increasingly commonplace, yet recent studies place the effectiveness and user acceptance of them into doubt. This paper motivates the need for a new c...
Angie Chandler, Joe Finney, Carl Lewis, Alan J. Di...
AAAI
2010
14 years 11 months ago
Biologically-Inspired Control for Multi-Agent Self-Adaptive Tasks
Decentralized agent groups typically require complex mechanisms to accomplish coordinated tasks. In contrast, biological systems can achieve intelligent group behaviors with each ...
Chih-Han Yu, Radhika Nagpal
MOBIS
2008
14 years 11 months ago
Towards Simulation-supported Enterprise Architecture Management
Abstract: Enterprise architecture management is based on a holistic view on the enterprise addressing business and IT aspects in an integrated manner. EA management is a process to...
Sabine Buckl, Florian Matthes, Wolfgang Renz, Chri...