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» Achieving Scalability in Real-Time Systems
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ATAL
2009
Springer
15 years 4 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ATAL
2009
Springer
15 years 4 months ago
A distributed constraint optimization approach for coordination under uncertainty
Distributed Constraint Optimization (DCOP) provides a rich framework for modeling multi-agent coordination problems. Existing problem domains for DCOP focus on small (<100 vari...
James Atlas
OOPSLA
2009
Springer
15 years 4 months ago
Grace: safe multithreaded programming for C/C++
The shift from single to multiple core architectures means that programmers must write concurrent, multithreaded programs in order to increase application performance. Unfortunate...
Emery D. Berger, Ting Yang, Tongping Liu, Gene Nov...
ICASSP
2008
IEEE
15 years 4 months ago
A game theoretic framework for incentive-based peer-to-peer live-streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
RTSS
2008
IEEE
15 years 4 months ago
Perpendicular Intersection: Locating Wireless Sensors with Mobile Beacon
Existing localization approaches are divided into two groups: range-based and range-free. The range-free schemes often suffer from poor accuracy and low scalability, while the ran...
Zhongwen Guo, Ying Guo, Feng Hong, Xiaohui Yang, Y...