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» Achieving Scalability in Real-Time Systems
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PAAMS
2010
Springer
14 years 8 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ISQED
2008
IEEE
186views Hardware» more  ISQED 2008»
15 years 4 months ago
Reliability-Aware Optimization for DVS-Enabled Real-Time Embedded Systems
—Power and energy consumption has emerged as the premier and most constraining aspect in modern computational systems. Dynamic Voltage Scheduling (DVS) has been provably one of t...
Foad Dabiri, Navid Amini, Mahsan Rofouei, Majid Sa...
ECRTS
2006
IEEE
15 years 3 months ago
Sensitivity Analysis for Fixed-Priority Real-Time Systems
At early stages in the design of real-time embedded applications, the timing attributes of the computational activities are often incompletely specified or subject to changes. Lat...
Enrico Bini, Marco Di Natale, Giorgio C. Buttazzo
JDCTA
2010
688views more  JDCTA 2010»
14 years 4 months ago
Hand Mouse: Real Time Hand Motion Detection System Based on Analysis of Finger Blobs
Hand detection is a fundamental step in many practical applications as gesture recognition, video surveillance, and multimodal machine interface and so on. The aim of this paper i...
Ibrahim Furkan Ince, Manuel Socarras-Garzon, Tae-C...
IPPS
1997
IEEE
15 years 1 months ago
Fault-Tolerant Deadline-Monotonic Algorithm for Scheduling Hard-Real-Time Tasks
This paper presents a new fault-tolerant scheduling algorithm for multiprocessor hard-real-time systems. The so called partitioning method is used to schedule a set of tasks in a ...
Alan A. Bertossi, Andrea Fusiello, Luigi V. Mancin...