Real-time media servers need to service hundreds and, possibly, thousands of clients, each with their own quality of service (QoS) requirements. To guarantee such diverse QoS requ...
Richard West, Karsten Schwan, Christian Poellabaue...
Recent developments in software and hardware changed the way database systems are built and operate. In this paper we present database architectures based on the Client Server par...
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
A novel approach to hardware fault tolerance is demonstrated that takes inspiration from the human immune system as a method of fault detection. The human immune system is a remark...
This paper proposes energy efficient real-time multi-task scheduling (EDF and RM) algorithms by using buffers. The buffering technique overcomes a drawback of previous approaches ...