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VLSID
2001
IEEE
164views VLSI» more  VLSID 2001»
15 years 10 months ago
An Efficient Parallel Transparent Bist Method For Multiple Embedded Memory Buffers
In this paper, we propose a new transparent built-in self-test ( TBIST ) method to test multiple embedded memory arrays with various sizes in parallel. First, a new transparent tes...
Der-Cheng Huang, Wen-Ben Jone, Sunil R. Das
CVPR
2007
IEEE
15 years 11 months ago
Kernel Sharing With Joint Boosting For Multi-Class Concept Detection
Object/scene detection by discriminative kernel-based classification has gained great interest due to its promising performance and flexibility. In this paper, unlike traditional ...
Wei Jiang, Shih-Fu Chang, Alexander C. Loui
VRST
2009
ACM
15 years 4 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
FPGA
2006
ACM
224views FPGA» more  FPGA 2006»
15 years 1 months ago
Flexible implementation of genetic algorithms on FPGAs
In this paper, we propose a technique to flexibly implement genetic algorithms for various problems on FPGAs. For the purpose, we propose a basic architecture for GA which consist...
Tatsuhiro Tachibana, Yoshihiro Murata, Naoki Shiba...
SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison