Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
HP Laboratories, GWR, Bristol University, ASL and Panasonic Semiconductor are collaborating to explore the potential of Digital Audio Broadcasting through a series of user trials....
Annelies de Bruine, Huw Jeffries, Erik Geelhoed, R...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in h...
Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Sa...
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...