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FDG
2009
ACM
15 years 11 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
124
Voted
GROUP
2003
ACM
15 years 10 months ago
Studying the effect of similarity in online task-focused interactions
Although the Internet provides powerful tools for social interactions, many tasks—for example, information-seeking—are undertaken as solitary activities. Information seekers a...
Dan Cosley, Pamela J. Ludford, Loren G. Terveen
CHI
2009
ACM
16 years 5 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...
CHI
2008
ACM
16 years 5 months ago
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Shape writing is an input technology for touch-screen mobile phones and pen-tablets. To shape write text, the user spells out word patterns by sliding a finger or stylus over a gr...
Shumin Zhai, Per Ola Kristensson
CHI
2007
ACM
16 years 5 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren