In the world of interactive art, very few pieces have a permanent, physical outcome. In response to this observation, the author developed two “cobots”, or collaborative robot...
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
In this paper we describe a study that explored the implications of the Social Translucence framework for designing systems that support communications at work. Two systems design...
Touch sensing and computer vision have made humancomputer interaction possible in environments where keyboards, mice, or other handheld implements are not available or desirable. ...
Gabe Cohn, Daniel Morris, Shwetak N. Patel, Desney...