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» Acting with technology: Activity theory and interaction desi...
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CHI
2011
ACM
14 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
WWW
2008
ACM
15 years 10 months ago
Action science approach to nonprofit housing services using web 2.0 mapping tools
The study follows action science approach to the problem of nonprofit housing services. After 4 months of action sciencebased activities, such as organized participant observation...
Yao-Jen Chang, Hsin-Yu Hsu, Tsen-Yung Wang
WWW
2010
ACM
15 years 4 months ago
Modeling relationship strength in online social networks
Previous work analyzing social networks has mainly focused on binary friendship relations. However, in online social networks the low cost of link formation can lead to networks w...
Rongjing Xiang, Jennifer Neville, Monica Rogati
DGO
2006
128views Education» more  DGO 2006»
14 years 11 months ago
Supporting humanitarian relief logistics operations through online geocollaborative knowledge management
Over the past two years, horrific disasters such as the Asian Tsunami, Hurricane Katrina, and the Pakistan Earthquake have demonstrated the critical need for effective technologic...
Brian M. Tomaszewski, Alan M. MacEachren, Scott Pe...
OZCHI
2006
ACM
15 years 3 months ago
Beyond security: implications for the future of federated digital identity management systems
Federated identity management is often viewed by corporations as a solution to support secure online commerce by synthesising complex and fragmented user information into a single...
Christine Satchell, Graeme G. Shanks, Steve Howard...