Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, eectively, ...
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
In this paper, we present a case study of humaninformation interaction in the online realm of politics. The case study consists of a participant observed while searching and brows...
Drawing on existing design approaches, this paper argues for the experiential desirability and critical importance--in terms of environmental sustainability-of designing for refle...
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...