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BCSHCI
2008
14 years 11 months ago
Provoking creative design: making it scale
Creativity is indispensable for more innovative interactive system development. This tutorial is relevant to anyone involved in large projects that are exploiting new technologies...
Neil A. M. Maiden, Sara Jones
PERSUASIVE
2010
Springer
14 years 8 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
CHI
2007
ACM
15 years 10 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
SIGADA
2005
Springer
15 years 3 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
BCSHCI
2007
14 years 11 months ago
Supporting human memory with interactive systems
The major goal of this workshop is to explore how interactive systems can support human memory, using novel technologies and innovative human/machine interaction paradigms, such a...
Denis Lalanne, Elise van den Hoven