This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the ,,mind ...
Richard H. R. Harper, David W. Randall, Nicola Smy...
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in ...
Marilyn Panayi, Walter Van de Velde, David M. Roy,...
We consider two problems related to communication between geographically distributed family members. First, we examine the problem of supporting peripheral awareness, in order to i...
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...